

That's nothing new given the cameras of the first game and the result of finding Delacroix's body in the second (as one example of how she could monitor you outside of the cameras you most likely destroyed, so it would have to be something in the cyber rig). That brief little bit in the teaser made her sound more HAL-9000. As such, humans (even augmented) were beneath her and she relished in gloating about her superiority even when she was briefly "allied" with the player in SS2. This is supposed to be SHODAN, who saw herself as a god and wanted to destroy humanity/control the remains after destroying all of the major cities. There's also that Starbreeze mess and the question of the $12M that might affect SS3 in the same way.Īnd that's not even the most worrying part. It was produced by famed game designer Warren Spector, who’s also known for his work on the “Ultima,” “Thief,” and “Deus Ex” franchises.Despite the whole difference in teams it is the management of the studio who determines what ships/is presented as milestone to a publisher, along with budgets and all that. Widely considered one of the greatest PC games of all time, it helped birth the “immersive sim” genre and produced a truly memorable villain, the malevolent artificial intelligence SHODAN. The original “System Shock” is a first-person action-adventure title originally developed by Looking Glass Technologies in the 1990s. The company expects to fully recoup all of the costs, it said. Starbreeze acquired publishing rights for the game in 2017 and invested at least $12 million toward its development.

Spector joined OtherSide Entertainment in 2016 and is currently helping the studio with “ System Shock 3.”Įarlier this year, troubled video game publisher Starbreeze sold the rights to “System Shock 3” back to developer OtherSide Entertainment. Developer Warren Spector took to the stage during Unity’s GDC keynote to give a look at the game and note it is being built on the Unity game engine.
